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Udemy – Unreal Development Kit UDK

Info:

Unreal Development Kit (UDK) is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

UDK is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. You will go from complete beginner to intermediate user with UDK.

Here is what you can expect to learn from this guide:

Go from complete beginner to intermediate user with UDK

Learn all the fundamental functions of what it takes to use UDK and construct game environments in under 8 hours

Construct your own game environment using the workflow

How to download, install and launch UDK step-by-step – explained

Learn to create UDK shortcuts so that you can launch the level editor and the game faster

The very first thing you should do when you launch UDK level editor for the first time

Ways to optimize your layout, navigation and viewport configurations for faster and more efficient workflow

How to play test from the editor using 3 various Play In Editor functions

What is the main difference between Static Meshes vs BSP brushes and how should you use them when constructing your environments

How to enable real-time and game previews so that you see exactly what your environment will look like without launching the game

How to use Content Browser, the content management system in UDK to search and insert models, textures and materials

UDK folder structure explained and what is the difference between a map files (.udk) and a package files (.upk)

How to launch new maps, existing templates, example files and saving your work

Discover how UDK’s template map files are created

How to build your environment to scale and correct proportion

3 most common architecture scale reference and their sizes in Unreal Units

Learn how to work with BSP brushes and improve your block-in process

How to block in your environment using BSP brushes so that everything matches to correct scale and the layout you want before you do any detail work

How to use BSP Geometry Mode, avoid BSP geometry errors and quick fix many common brush problems

Discover how to quickly change BSP brush pivot points, brush order and CSG operations which minimizes most frustrating issues when using BSP brushes

How to replace BSP geometry with Static Meshes

How to insert, manipulate and work with Static Meshes

How to add detail to your environment

Complete BSP to Static Mesh workflow explained and shown – learn the process of block in and detailing in a systematic step-by-step approach

What is the difference between textures and materials

How to use Static Meshes in modular fashion to create new areas and construct new objects

How to work and apply textures/materials onto your BSP surfaces and Static Meshes

How to create parent/child materials and re-use them to add variety to your textures without having to create a totally new material

How to insert/add skies (skydomes/skyspheres) into your environments

How to make skies light properly in your level

How to match your lighting and fog to your skysphere/skydome

How to light exteriors (sunlight)

How to work with fog to add atmospheric perspective and realistic look to your level

How to use multiple fog actors such as one for exterior and one for interior

How to light interiors

How to light interiors without using any lights

How to manage lighting exterior and interior in the same scene

Learn how to make sense of Depth of Field and add distance blur to your environment with a very simple step-by-step instructions

Discover how to change accuracy and color of shadows

How to avoid same interior and exterior color lighting – creating contrast between inside and outside areas

Learn how to change your scene colors by tweaking high lights, mid-tones and shadows so that your environment has a different feel and atmosphere anytime you want without changing any lighting properties

How to include multiple post processes within your level for exterior and interior so that outside and inside areas have a different color and temperature feel

How to hide seams, gaps and geometry problems without re-constructing entire environment

How to design the surrounding environment to create an illusion of a much bigger, larger world then it actually is – creating a sense of depth

How to insert water into your level

How to take extremely high-resolution screenshots from the editor

Color temperature and color theory consideration for making your environment stand out from rest

How to take best possible screenshots to showcase your environment – also composition rules explained

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