Genre: E-learning
In this course, instructor Stephen Wells walks you through the process of creating a high poly clock asset within 3ds Max while utilizing many of the modeling, unwrapping, and texture creation tools used in the 3D art creation pipeline.
Chapter 1 – Intro
Chapter 2 – Adding Edge Loops 01
Chapter 3 – Adding Edge Loops 02
Chapter 4 – Adding Final Details 01
Chapter 5 – Adding Final Details 02
Chapter 6 – Creating the Low Poly Mesh
Chapter 7 – UV Unwrapping
Chapter 8 – UV Layout
Chapter 9 – Baking Normal and AO Maps
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