In this 3ds Max and Unity tutorial we’ll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max.
We’ll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling.
By the end of this 3ds Max and Unity training you’ll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj.
百度下载
密码: iub8
如遇资源需解压密码请尝试
www.cg-ku.com
www.cg-ku.com
两个解压不对请立刻联系管理员重新更新
或者在文章内回复
我们的失误给小伙伴们带来不便表示深深歉意......