In this 3ds Max tutorial we’ll learn how to set up a jiggle system for animation in 3ds Max. We’ll start by learning how to create a jiggle system of our own.
We’ll then explore 3ds Max’s Spring Controller, and learn how it can be used help animators save time when animating assets that require complex follow-through and overlapping actions. We’ll also learn how to bake the animation, and safely remove the system when it’s no longer needed.
By the end of this 3ds Max training, you’ll have the skills needed to set up a jiggle system of your own.
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