In this set of 3ds Max tutorials, we’ll learn how to improve our control systems for hands in order to achieve more believable results! We’ll start by learning where to position our bones for natural deformations.
We’ll then learn a technique for rigging knuckles and preserving volume in the hand overall. Finally, we’ll enhance our rig by creating a system that will allow animators to switch between with IK and FK modes. By the end of this 3ds Max training, you will have the skills needed to rig hands more proficiently.
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