CG数据库 >> Nuke虚拟现实合成教程

Nuke虚拟现实合成教程的图片1

10 Classes Project Files Included MP4

Title: FXPHD – NUK234 Immersive VR Compositing in Nuke

Info:

In this course you will learn about the exciting world of Immersive Entertainment. From LBE (Location Based Entertainment) venues to the emerging world of VR we will employ a combination of complex view dependent techniques to create imagery that is meant to be projected on a flat surface but look three dimensional and have parallax from the point of view of the observer. These techniques are used for multimedia rides at theme parks, building projections, and VR technologies.

This course will be NUKE centric but will also jump into other software such as Maya, Modo, and Mari. We will learn about the design and fundamentals of this exciting technique. Then we will design the path for our experience and previz the shot. Setup stereo cameras and render layers. Composite the shot together using NUKE and diving into its use of 3D projections. Then we will be taking the final shot and creating a mock up of the experience by compositing it in lat long space and creating a 360 degree video that can be viewed on GearVR, Google cardboard or the Oculus Rift platform.

Daniel Smith is a visual effects supervisor and teacher with over 24 years of production experience in every facet of the pipeline. He is an Official Certified Trainer by The Foundry®. He has been the VFX Nuke Instructor at the Digital Animation and Visual Effects School in Orlando Florida for six years. He is an expert on Stereoscopic technologies including VR and has worked on several feature films, television shows, and special venue attractions that used these moving points of view.

course syllabus

CLASS 1

Introduction and core concepts and history. We dive into the history of this technique, where it is used and how this knowledge shapes our plan of attack for our shot.

CLASS 2

POV Pre Distortions. We set up and understand some practical and CG based POV distortions to further understand the optics that go into planning or shot. Using NUKE and Maya as well as a practical photoshoot.

CLASS 3

We design and build a path for our shot and animate how it will move though 3D space. We look at issues surrounding camera alignment and creation of View Dependent Imagery.

CLASS 4

We focus on the forest set and get the environment ready for rendering. We will shoot an IBL style background, design a projection dome, setup textures, test and prototype the renders using Hardware 2.0, and go back into NUKE to set up our slap comp to prepare for final renders.

CLASS 5

Nuke comp. We set up a stereoscopic render camera and bring the passes into nuke. We build up our forest environment using beauty layers and Non Color Data Passes. Learn to pack files efficiently and how to use position passes for more effective depth and creative lighting.

CLASS 6

Nuke comp part two. We set up and take render layers of the troll and build up the composite. Injecting new passes into the image stream and we learn about using a different resolutions to give our “hero” more pixels in the end format.

CLASS 7

Nuke comp part three. We add in some Paint FX grass and rocks into our layers. Finish our shot with some motion blur, work out some dust particles with Nuke and render the final to be put in our VR ride screen.

CLASS 8

Nuke – Setting up the final project, Part one. We take our final shot that would be put into a location based venue and build it into our own VR venue. We will build out some VR based simulator and ìPracticalî set elements. We will also Animate the Ride simulator.

CLASS 9

Nuke Setting up the final projections Part two. We setup a 360 camera rig to re-render our VR experience of the shot we composited projecting into our VR experience. We fix some of the issues we had in the shot and update the motion base textures.

CLASS 10

We wrap up the course, take the final video, and get it ready to experience on GearVR, Google Cardboard, and the Oculus Rift.

10 类项目文件包括 MP4

标题 ︰ 数码 — — 在 Nuke NUK234 沉浸式虚拟现实合成

信息 ︰

在本课程中,您将学习精彩的身临其境的娱乐世界。从新兴世界的 VR LBE (位置基于娱乐) 场所,我们会聘请组合复杂的视图依赖技术来创建图像,为了在一个平面上投影,但看三维和有视差从观察者的角度。这些技术用于多媒体游戏机在主题公园、 建筑投影和虚拟现实技术。

本课程将核中心,但也会跳进玛雅、 Modo 和马里等其他软件。我们将了解这个令人兴奋的技术的基本原理与设计。然后我们将设计我们的经验和板拍摄的路径。设置立体摄像机和呈现层。一起使用核弹和潜水进入 3D 预测其使用镜头的组合。然后我们将会采取的最后一个镜头和创建一个模拟的经验由合成它在 lat 长空间和创建 360度视频可以在 GearVR,谷歌纸板或眼裂谷平台查看。

丹尼尔 · 史密斯是视觉特效师和老师 24 多年的生产经验,在管道的每个方面。他是由 The Foundry® 官方认证的教练。他特效 Nuke 讲师数码动画及视觉效果学校在佛罗里达州的奥兰多已经六年了。他是立体技术,包括虚拟现实技术的专家,曾在几个专题片、 电视节目和使用这些移动的观点的特殊地点景点。

课程大纲

1 类

介绍和核心概念和历史。我们投入到这种技术,使用它的历史和这种知识如何塑造我们的攻击为我们拍摄的计划。

2 班

POV 预失真。我们建立和了解一些实用和 CG 基于 POV 扭曲进一步了解光学,进入规划或镜头。使用核弹和玛雅,以及实际拍摄的一组照片。

3 类

我们设计和生成路径,为我们拍摄,并进行动画处理,它将会怎样朝虽然 3D 空间。我们看看周围的相机对准和创建视图依赖于图像的问题。

4 班

我们专注于森林套和准备呈现的环境。我们将拍摄 IBL 风格背景、 设计一个投影圆顶、 设置纹理、 测试和原型使用硬件 2.0 的渲染和回到 NUKE 树立我们一巴掌 comp 准备最后的渲染。

第五类

Nuke comp。我们设置了一个立体渲染摄像机和刀路带入核弹。我们建立我们使用美图层和非颜色数据传递的森林环境。学会有效地打包文件和如何使用位置传递更有效深度和创意的照明。

6 班

第二部分 comp 用核弹攻击。我们设置并采取渲染层的巨魔,建立复合材料。新的通行证注入图像流,我们学习如何使用不同的分辨率来给我们的"英雄"更多的像素在结束格式。

7 类

第三部分 comp 用核弹攻击。我们在一些油漆 FX 草和岩石中添加到我们的图层。完成我们拍摄的一些运动模糊、 工作出一些尘埃粒子具有核弹和呈现决赛放在我们 VR骑屏幕。

第八课

用核弹攻击 — — 设置最后的项目,第一部分。我们把我们最后一枪,将放入一个基于位置的场所,建成我们自己的 VR 地点。我们将打造出一些基于 VR 模拟器和 ìPracticalî 设置元素。我们也将动画骑模拟器。

9 班

第二部分最后预测了核设置。我们安装 360 相机钻机重新呈现我们复合投射到我们的 VR 体验射击我们 VR 经验。我们解决的一些问题我们在射击和更新运动基地纹理。

10 班

我们总结课程,采取了最终的视频,并准备进行 GearVR、 谷歌纸板和眼裂谷的经验。