CGCookie - Fundamentals of Weapon Mechanics in Unity
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 1.3 hours | 448 MB
Instructor: Jonathan Gonzalez
Learn the fundamentals of how a first person shooter weapon operates by incorporating animations, audio clips and scripting.
In this first course of the Unity First Person Shooter flow we’ll create a weapon from the ground up. This course is aimed at intermediate to advanced users as we will be covering varying aspects to build this weapon. The project files will include a first person rig that includes a pistol that we will be using in this course. While the course does utilize a pistol, note that all the techniques covered in this course can be applied to any weapon type.
So what will you learn how to build? This course will cover:
Raycasting which will display bullet hole textures to indicate impact
Mecanim animation states to control the various animations of our rig
Using Animation events to call a function at a precise moment
Scripting to control everything including when to call certain animations, audio or functions
Adjusting the rate of fire based on the weapon type
Shooting projectiles for things like a paintball gun or rocket launchers
Utilizing iron sights on a weapon when right clicking
By the end of this course you should feel confident to build your very own FPS weapons from machine guns to pistols to even projectile based weapons. This will be part of a series of courses that will guide you from start to finish on how to build a first person shooter.
CGCookie-统一武器力学的基本原理
.MP4、 AVC,1000 kbps,1920 x 1080 |英语、 AAC、 64 kbps,2 Ch |1.3 小时 |448MB
教练 ︰ 乔纳森 · 冈萨雷斯
学习第一人射击游戏武器通过融入了动画、 音频剪辑和脚本的运行的基础。
在这第一门课程的统一第一人称射击流我们将创建一个武器从地面了。本课程被针对中级到高级用户,我们将会涉及不同的方面来建立这种武器。项目文件将包括在此课程中包括一支手枪,我们将使用第一人钻机。虽然课程利用一支手枪,请注意,本课程中涉及的所有技术可以都应用于任何武器类型。
所以你将会学习如何构建?本课程将涵盖 ︰
光线投射体绘制将显示子弹孔纹理来指示的影响
Mecanim 动画状态来控制我们的钻机的各种动画
使用动画事件来调用一个函数在一个精确的时刻
脚本来控制一切,包括何时调用某些动画、 音频或函数
基于武器类型的火灾率调整
射击弹之类的彩弹枪或火箭发射器
利用机械瞄具的武器,当右击
年底的这门课程,你应该感到有信心打造你自己的 FPS 武器从机关枪手枪连弹基于的武器。这将是一系列的课程将引导你从开始到结束关于如何构建一个第一人称射击游戏的一部分。