Create Animated 2D Characters with Unity
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 488 MB
Genre: eLearning | Language: English
Game developers can learn how to create Fully-Animated Characters in Unity, ready for use in your 2D Platformer Game
This course provides a full guide on creating animated 2D characters in Unity.
There are 2 main techniques of animating 2D characters: frame-based and bone-based. We will create a fully functional 2D character with each of these methods. You will learn how to bring your 2d characters to life by making them move and jump around in the scene.
The material in this course is divided into 4 Sections. Section 1 features a short introduction to the course.
In Section 2 we will focus on frame-based technique. You will learn a lot about spritesheets. We will go through all the stages of working with spritesheets from their creation to slicing and creating animations for our characters in Unity from sliced images. We will create a simple script that will let us control our character in the scene. Frame-based workflow is mostly used with pixel art characters and in all the other cases when you have the art for your character's animations arranged in separate frame images.
In Section 3 we will switch to a more advanced bone-based approach. You will learn how to manage animated characters that are assembled from separate body parts. Using bone-based approach will let us customize our characters by adding facial features and clothing items to them. It also offers a lot of flexibility because you can come up with new animations for your character in the middle of your game's development. In this Section we will create a fully animated bone-based character that we can dress up in the next Section of this course.
In Section 4 we will cover character customization. I have prepared 2 clothing kits and we will try them on our bone-based character model from the previous Section. You will learn how to change movement velocity and animation speed of any given Animator state of your character. Several lectures will be dedicated to making our bone-based character jump. We will use an interesting technique of creating multiple jump animations and showing them through a Blend Tree in Unity. You will learn an easy way to create one way platforms in Unity.
I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course.
创建 2D 动画的人物与统一
MP4 |视频 ︰ AVC 1280 x 720 |音频 ︰ AAC 44 KHz 2 通道 |持续时间 ︰ 3 小时 |488MB
类型 ︰ 电子学习 |语言 ︰ 英语
游戏开发者可以了解如何创建在团结,准备在你的 2D 动作游戏中使用的 Fully-Animated 字符
本课程提供的完整指南在 Unity 中创建 2D 的动画的角色。
有动画 2D 角色 2 主要技术 ︰ 基于框架和骨。我们将创建一个功能齐全的 2D 人物与每一种方法。您将学习如何为生活带来你 2d 的人物,使其向前移动并在场景中跳来跳去。
本课程的材料分为 4 部分。节 1 特色课程简介。
第 2 节中我们将集中在基于帧的技术上。关于 spritesheets,你会了解很多。我们将通过使用 spritesheets 从其创建切片的所有阶段,我们对中的字符从统一创建动画切片图像。我们将创建一个简单的脚本,可以让我们控制我们在场景中的字符。基于框架的工作流主要用于像素艺术特色和在所有其他情况下当你有你的角色动画安排在单独的帧图像的艺术。
第 3 节中我们将切换到更先进的基于骨的方法。您将学习如何管理从单独的车身零件组装的动画的角色。使用基于骨的方法会让我们我们的性格通过添加自定义的面部特征和衣物给他们。它还提供了很大的灵活性,因为你可以上来与新动画你在你的游戏发展的角色。在本节中,我们将创建全动画的骨的基于字符,我们可以在下一节本课程的打扮。
第 4 节中我们将介绍字符的自定义。我已经准备了 2 服装包和我们将试穿前一节我们基于骨的特征模型。您将学习如何更改任何给定的动画状态你性格中的运动速度和动画速度。几个讲座将致力于使我们基于骨的角色跳起来。我们将使用创建多个跳跃动画和显示他们通过在统一的混合树的有趣的技术。你将学习在 Unity 中创建单向平台便捷方式。
我试图保存正在中经常以便你可以轻松地拿起从本课程中的任何一点材料的项目。