CG数据库 >> 3DMotive-Maya四足动物制作第1卷

3DMotive-Maya四足动物制作第1卷的图片1

Duration 1h 10m Project Files Included MP4

Title: 3DMotive – Quadruped Rigging in Maya Volume 1

Info:

Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning.In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple fk control structure for the tail, and then working on the back dog legIn our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya.

持续时间 1 h 10 m 项目文件包括的 MP4

标题 ︰ 3DMotive-索具玛雅第 1 卷中的四足动物

信息 ︰

四足动物有各种类型,和他们都有自己独特的需求,但在此模块中,我们将钻机犬的字符,其中包括许多在索具四足动物的独特问题。这些问题包括如何处理后面的腿和设置样条 ik 的背部。第一个模块中,我们将分析我们正在试图解决的问题。我们将会开始谈论一些基本操纵流程,我们将使用整个模块,然后讨论如何我们将制定我们的关节。在结束了,我们会将我们的网格绑定到关节,开始剥皮。在第二个模块,我们将经历的剥皮我们字符使用油漆权重工具、 修剪小权重函数和组件编辑器等工具过程。在第三个模块中,我们开始建立控制钻井,目的在于推动我们绑定的关节,侧重尾巴,简单 fk 控制结构,然后工作背狗 legIn 我们第四次和最后的模块,我们将完成钻机,完成前腿,以及脊柱和头部和颈部。我们还将说明我们如何能够与一些我们绊倒在玛雅人的怪癖。