cgcookie - Fundamentals of Lighting
English | mp4 | H264 1920x1080 | AAC 2 ch | 33 min | 904 MB
eLearning | Software: Blender 2.73 | Level: Beginner
Without light nothing can be seen. Thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.
To be a competent and/or skilled 3D artist, you need to understand first how you can introduce illumination into your scene. This can be accomplished with lamp objects like Spot lamps, Sun lamps, Area lamps, etc. You can also assign an emissive material to non-lamp objects so they illuminate as a light source. Lastly you can illuminate your scene with the World environment. Each of these are explained in the “Types of Illumination” chapter.
After you know the basics of how to illuminate, the next step for a lighting artist is developing appealing illumination. The baseline light setup is called “3 Point Lighting”. The “Application” chapter covers this as well as how to illuminate your scene entirely with a single HDRi environment texture.
cgcookie-基本的照明
英语 |mp4 |H264 1920 x 1080 |AAC 2 ch |33 分钟 |904 MB
电子教学 |软件 ︰ 搅拌机 2.73 |级别 ︰ 初学者
没有光没有什么是可以看到的。因此它是非常重要的。超越视觉的基本要求,照明是同样的如果不是更重要的上诉。
要成为一名主管和/或熟练的 3D 艺术家,你需要先了解一下如何您可以引入你的场景的照明。这可以通过灯对象像现场灯、 太阳灯、 地区灯等。所以他们照亮作为光源,也可以向非灯对象分配放射材料。最后你可以照亮你的世界环境的场景。每个在"光照类型"一章中介绍。
你知道如何照亮的基础知识后,照明艺术家的下一步开发有吸引力的照明。基线的光源设置称为"3 点照明"。"应用程序"一章涵盖这以及如何来照亮你完全与一个单一的HDRi 环境纹理的场景。