Intermediate | 4h 37m | 1.22 GB | Project Files | Software used: Unity
Title: Lynda – Blender: Interior Environments for Games
Info: Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects. By the end of this course, you’ll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
中间体 |4 h 37 m |1.22 GB |项目文件 |软件使用 ︰ 统一
标题 ︰ 琳达 — — 搅拌器 ︰ 室内环境的游戏
信息 ︰ 搅拌机 ︰ 室内环境为游戏说明建设清洁、 优化,完整的工作流的基于项目的课程,并为游戏引擎的可重复使用环境,如统一。本课程旨在搅拌器的中级用户,涵盖现场配置和制备,建模技术建设现实环境件,有效的 UV 映射和贴图工作流和重要的进口和出口小贴士将你最后的资产转移到一个实时的游戏引擎。作者艾伦刺也花在统一中,他完成最后的润色,像第一人称控制器和摄像效果适用的一章。这门课程结束时,你会发展迅速和有效地建设工作也有许多当代游戏引擎的浸入式环境坚实的基础。