CG数据库 >> Unity Asset – World Creator Professional

Unity Asset – World Creator Professional的图片1

Unity Asset – World Creator Professional

Title: Unity Asset – World Creator Professional

Info:

This extension requires one license per seat

Requires Unity 5.3.2 or higher.

World Creator is a professional procedural terrain and landscape generator which implements the most advanced procedural techniques to deliver the most realistic terrains ever seen in games, movies and artwork!

Its predecessor is the well known generator called GeoControl which has been utilized by many game and movie companies.

Most Advanced Terrain Generation

Generate any kind of terrain you can imagine. Hills, mountains, ridged mountains, terraces, canyons, moons, deserts, straight hills, plains, asteroid, sand dunes and many more. World Creator ships with many filters that can be applied and combined to create an unlimited range of possible terrain types. Each filter has multiple settings you can adjust, each affecting the resulting terrain. Those filters can be applied within a specified terrain height or terrain slope giving you full control during design process.

Enhance Existing Terrain

Import height maps or existing Unity terrains and let World Creator make them look real. It is just one click and you transform a low resolution terrain to a high resolution real looking terrain. You even can affect the shape itself for stunning artistic effects.

Texturing

Use high quality textures to colorize your terrain artificially depending on terrain slope, height, mask, cavity, sun direction, sea level and other criteria. Manipulate how the textures are combined to achieve AAA visuals. World Creators texturing generator is layer based – no more annoying blending problems!

World Creator Professional ships with 100 royalty-free 1024 by 1024 textures from GameTextures.com, each with specular values encoded in the alpha channel, a normal map and a height / displacement map.

Planting

Populate your terrain with trees, plants and other objects using a dedicated artificial generator.

Settings, such as terrain slope, terrain height, masks, cavity, sun direction, sea level and many more can be used to create an amazing natural looking terrain with rich vegetation and many details. You even can tell World Creator to only place objects depending on a specified texture!

World Creator ships with trees from NatureManufacture together with many grass and flower blades which you can use out of the box.

Erosion and Sedimentation

Includes highly customizable Erosion and Sedimentation filters – both fully GPU powered and utilizable during realtime mode. World Creator is one of the first terrain generators that is capable of applying Erosion and Sedimentation in realtime.

Terrain Presets

Every terrain that you create can be stored as a terrain preset which you can share with your friends or sell them inside the asset store.

Texture Masks and Planting Masks

Use masks to specify texturing and planting distribution.

Cavity Dependend Texturing and Object Placement

Describe in-depth where textures and objects should be placed through the cavity functionality with which you can for example select pitholes and more.

Realtime Perlin Noise Generator

Use the integrated realtime Perlin noise generator to create masks while designing the terrain. Those masks can be used to perform texture masking or object placement masking.

Heatmaps

Heatmaps are visualisers that help you a lot during design time. Enable them and see which area of the terrain is affected by a given operation such as terrain filter settings, texturing and object placement. In addition they speed>/strong> up the entire generation process!

Height Noise Masks

This kind of masks can be used to create irregular transitions in blending textures at specific heights.

Terrain Masks

Create multiple terrain types on a single terrain map which is a unique feature compared to other terrain generators!

Highspeed GPU Generation

World Creator is definitively one of the fastest terrain generators available as it takes full advantage of the power of your graphics card. Generate huge terrains within milli-seconds.

Realtime Terrain Generation

Switch to realtime mode and see how each slider used to create the terrain shape instantly affects the terrain you see in your viewport. Designing a terrain is fast as only possible and makes pure fun!

Maximum Resolution up to 8192

World Creator pushes Unity’s terrain engine to its limits by enabling you to create terrains with a resolution of 8192 pixels!

… there is so much more …

– CPU Multi-Threading

– 100% Unity terrain, IN and OUT

– Import RAW 8, RAW 16, PNG, JPG files

– Export to OBJ, RAW 8, RAW 16, PNG, JPG files

– Terrain splitting capabilities

– Relief Terrain Pack (link) compatible

– World Streamer (link) compatible

– Support of custom terrain shaders

Upcoming Features

– Tiled support (Professional version only)

– Rivers, lakes and seas

– Export terrain as complete package

– Roads (flattens terrain)

– Further filter packages

What this Package Includes

– Wor

统一资产 — — 世界的创造者专业

标题 ︰ 统一资产 — — 世界的创造者专业

信息 ︰

此扩展需要一个许可证,每个座位

需要统一 5.3.2 或更高。

世界的创造者是专业的程序地形和景观发电机实现最先进的程序技术,能够在游戏、电影和艺术作品中见过的最真实地形 !

其前身是众所周知的发电机,称为 GeoControl 已经应用了很多的游戏和电影公司。

最先进的地形生成

生成任何一种你可以想象的地形。丘陵、 山地,崇山峻岭、 梯田、 峡谷、 卫星、沙漠、 直丘陵、 平原、 小行星、 沙丘和更多。世界的创造者附带许多筛选器可以应用和结合起来,创造无限可能的地形类型的范围。每个筛选器有多个可以调整的设置,每个影响生成的地形。这些筛选器可以应用内指定的地形高度或地形坡给你在设计过程中的完全控制。

加强现有的地形

导入高度图或现有统一地形和让世界造物主使它们看起来是真的。它是只是点击了而且你变换到真正看地形的高分辨率低分辨率地形。你甚至可以影响形状本身对令人惊叹的艺术效果。

贴图

使用高质量的纹理着色您人工根据地形坡度、 高度、 面具、 腔、 太阳方向、 海平面和其他标准的地形。操作如何纹理组合以达到 aaa 级的视觉效果。世界创造纹理发电机层基础 — — 不再烦人混合问题 !

世界的创造者专业船舶与 100 免版税 1024年 1024年纹理从 GameTextures.com,镜面编码中的 alpha 通道,正常的地图和高度的值对每个 / 位移映射。

种植

填充您的地形与树木、 植物和其他对象使用一个专用的人工发电机。

设置,如地形坡度、 地形高度、 面具、 腔,太阳的方向,海平面以及更多可用于创建令人惊叹的自然地形和丰富的植被和许多细节。你甚至可以告诉世界的创造者,只有放置根据指定的纹理贴图的物体 !

世界的创造者附带了一些树木从 NatureManufacture 和许多草和花的叶片,您可以使用框。

侵蚀和沉积

包括高度可定制的侵蚀和沉积过滤器 — — 这两个完全 GPU 通电并且能利用在实时模式中。世界的创造者是第一次的地形发电机能够应用在实时的侵蚀和沉积的之一。

地形预设

可以存储您创建的每个地形,作为一种地形的预置,你可以与你的朋友分享或资产商店里卖给他们。

纹理专用口罩和种植口罩

使用蒙版来指定纹理和种植分布。

腔邦定纹理和对象的位置

深入描述纹理和对象应放置通过腔内功能,你可以例如选择气孔和更多。

实时柏林噪声发生器

使用集成的实时柏林噪声发生器设计地形时创建蒙版。这些面具可以用于执行纹理掩蔽或对象放置掩蔽。

时尚

时尚是有很大帮助您在设计时的 visualisers。使他们看到哪个地区的地形受一给定的操作,例如地形筛选器设置,纹理和对象放置。此外,他们加快 > / 强 > 整整一代人过程 !

高度噪音口罩

这种面具可以用于创建不规则的过渡中混合纹理在特定的高度。

地形的面具

这是一个独特的功能,相比其他地形发电机的单一地形地图上创建多个地形类型 !

高速 GPU 代

世界的创造者,是力量的明确最快的地形发电机可用之一,因为它充分利用您的图形卡。生成在毫秒内巨大的地形。

实时地形生成

切换到实时模式和看到每个滑块用于立即创建地形形状对地形的影响你在你的视区中看到。设计的地形是只有尽可能快,使纯粹的乐趣 !

最大分辨率可达 8192

世界的创造者推向统一的地形引擎及其限制通过使您能够创建地形的 8192 像素分辨率 !

......还有这么多更多...

— — 多线程的 CPU

— — 100%统一地形,进进出出

— — 进口原材料 8、 原始 16、 PNG,JPG 文件

— — 导出到 OBJ,原料 8,原始 16,PNG,JPG 文件

— — 分裂能力的地形

— — 救济地形包 (链接) 兼容

— — 世界流光 (链接) 兼容

-支持自定义地形着色器

即将推出的功能

— — 平铺的支持 (仅限专业版)

— — 河流、 湖泊和海洋

― ― 出口地形作为完整的包

— — 道路 (铺平地形)

— — 进一步筛选器程序包

什么这包包括

— — 窝