Duration 2h 13m Project Files Included MP4
Authoring Real-time Destruction in Unity 5
Info:
Realtime destruction systems are a great way to enhance gameplay for many different types of games, and thanks to the performance of modern physics engines and increased power of gaming hardware, these systems are suitable for a wide range of applications. In this course, Authoring Real-time Destruction in Unity 5, you’ll create a destruction FX system to simulate a wooden bridge collapse using rigid bodies, physics joints, and particle effects, as well as write some C# code to provide art direction control and allow you to choreograph the destruction sequence. First, you’ll add different collider shapes to objects in the scene to determine best approximate fit. Next, you’ll learn and understand the reasons for using fixed physics joints and then create one manually to see how they work. Finally, you’ll learn about the benefits of particle effects and then create a debris emitter and dust emitter. By the end of this course, you’ll be able to create a wide range of destruction systems, from bridges and buildings, to environments and vehicles. Required Software: Unity v5.3.5.
持续时间 2 h 13 米项目文件包括的 MP4
在统一 5 创作实时销毁
信息︰
实时销毁系统是一个伟大的方式来提高为许多不同类型的游戏,游戏的可玩性和现代物理引擎的性能和增加的权力的游戏硬件,这些系统是适用于广泛的应用。在此过程中,创作实时破坏团结 5 中,会创建销毁 FX 系统来模拟使用刚体、 物理关节和粒子效果,木桥崩溃以及写一些 C# 代码以提供艺术方向的控制和允许您编排销毁顺序。首先,你会将不同对撞机形状添加到场景来确定最佳近似拟合中的对象。接下来,你会学习和理解使用固定的物理节点的原因,然后创建一个手动,看看他们如何工作。最后,你会了解粒子效果的好处,然后创建一个碎片发射器和粉尘排放。本课程结束时,你将能够创建各种破坏系统,从桥梁和建筑物,到环境和车辆。所需的软件︰ 统一 v5.3.5。