cgcookie - Sculpting the Wrangler
English | mp4 | H264 1920x1080 | AAC 2ch | 3 hrs 44 min | 1.96 GB
eLearning | Level: Intermediate | Software: Blender 2.77
The Second Stop in a Game Character’s Journey
The second stage of our game character’s production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination.
Authentic Translation
Sometimes this transition from 2D to 3D can result in a model that’s inspired by the art rather than being a realization of the art. As a stylized character, The Wrangler’s design is very specifically crafted. So we’re not going to treat it like a suggestion. Rather we’re going to do our best to fulfill it truthfully.
Sculpting with Games in Mind
It’s important to remember the purpose of your sculpture. With games, this means the character will be retopologized for optimum mesh performance and the detail harvested in the form of normal map textures. Therefore it’s important to shape your character so it works best in the game production pipeline.
cgcookie-雕刻牧马人
英语 |mp4 |H264 1920 x 1080 |AAC 2 通道 |3 小时 44 分钟 |1.96 GB
电子教学 |级别︰ 中级 |软件︰ 搅拌机 2.77
在一个游戏人物的旅程中的第二站
我们的游戏角色生产第二阶段是雕刻。这是我们在哪儿迅速和艺术性地建造出 3D 平移的 2D 图稿。雕刻是很有意义,这第二阶段,由于其灵活性和艺术性的倾向。
真正的翻译
有时这种转变从 2D 到 3D 可以导致鼓舞艺术模型而不是艺术的实现。作为一个程式化的人物,牧马人的设计很特别精心制作。所以我们不会把它像一个建议。而我们要尽我们所能如实履行它。
雕刻与比赛在脑海
它是雕塑的重要的是雕塑的记住你的目的。游戏中,这意味着字符将 retopologized优化网格性能和收获的法线贴图纹理形式的详细信息。因此它是重要的是塑造你的性格,所以它最适用于游戏制作管道。