CG数据库 >> 詹姆斯 · 克莱因呈现电影环境手绘技术

詹姆斯 · 克莱因呈现电影环境手绘技术的图片1

The Techniques of James Clyne Rendering a Cinematic Environment

2xDVDRip | AVI | English | 720 x 480 | XviD ~800 kbps | 29.970 fps

MP3 | 17.9 Kbps | 11.025 KHz | 2 channels | 03:54:53 | 1.35 GB

Genre: eLearning Video / Drawing, Painting

In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering.

These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

James Clyne attended the University of California at Santa Barbara where he studied Fine Art and Painting. Eager to focus on design, he attended Art Center College of Design as an Industrial Design major focusing on entertainment design. Clyne began his professional career designing creatures, characters, and environments for gaming companies such as Sega, Activision, and Pulse Entertainment. Wanting to expand his work in entertainment design further, James began consulting as a concept artist and storyboard artist for special effects houses such as Digital Domain and Rhythm and Hues. His early work in film began with Terry Gilliam’s Fear and Loathing in Las Vegas. Soon to follow were Instinct, Titan A.E., Mission to Mars, Galaxy Quest, Mystery Men, A.I.-Artificial Intelligence, Minority Report, The Polar Express, and Troy for which he provided conceptual designs for environments, sets, props, matte paintings, and vehicles.

詹姆斯 · 克莱因呈现电影环境的技术

2xDVDRip |AVI |英语 |720 x 480 |XviD ~ 800 kbps |29.970 fps

MP3 |17.9 kbps |11.025 kHz |2 频道 |3:54:53 |1.35 GB

体裁︰ 电子教学视频 / 绘画,绘画

在这种教育的 DVD,詹姆斯探索建立强大的设计思维能力和快速的环境布局技术的关键第一步。詹姆斯将带您通过钢笔和标记素描和他们背后的想法一步一步进展。高潮在最后绘图中,将探索的多途径设计牛皮纸上执行的准备好呈现。

这些技术模仿的过程中,詹姆斯绞尽脑汁找的想法在一部故事片的预生产阶段。他还将演示创造戏剧性和有效的环境,使用这种规模、 心情、 深度,以及组成的主题。在电影领域内的所有艺术家,工业、 游戏,和建筑设计会都发现这种技术用于生产先进和有创造力的意象。

詹姆斯 · 克莱因参加了加州大学圣塔芭芭拉分校在那里他学习美术和绘画。他急切地想专注于设计,出席作为工业设计主要专注于娱乐设计艺术中心设计学院。克莱因开始他的职业生涯设计等世嘉,动视和脉冲娱乐博彩公司的生物、 字符和环境。詹姆斯想要扩大他在娱乐设计进一步的工作,开始作为一个概念艺术家和演示图板艺术家为数字域和节奏和色调等特效房屋咨询。他在影片中的早期作品开始特里 · 吉列姆的恐惧与厌恶在拉斯维加斯。很快就遵循了本能,泰坦 A.E.,特派团对火星、 银河、 神秘男子,A.I.人工智慧、 少数派报告 》、 极地特快和特洛伊他提供的设计概念为环境、 布景、 道具、 哑光绘画和车辆。