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Lynda - Maya 2017 Essential Training

Size: 1.52 GB | Duration: 8h 37m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Appropriate for all | Language: English

Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.

Topics include:

* Getting familiar with the Maya interface

* Configuring viewports and workspaces

* Selecting and manipulating objects

* Creating hierarchies and layers in scenes

* Creating polygonal objects

* Modeling and refining polygonal meshes

* Working with subdivision surfaces

* Sculpting a basic landscape

* NURBs modeling

* Projecting curves on surfaces

* Creating and applying materials and textures

* Adding lights and cameras to a scene

* Adding depth of field and motion blur

* Rendering

* Animating in Maya

琳达-玛雅 2017年基本培训

大小︰ 1.52 GB |持续时间︰ 8 小时 37 m |视频︰ AVC (.mp4) 1280 × 720 30fps |音频︰ AAC 48 KHz 2 通道

类型︰ 电子学习 |级别︰ 适合所有 |语言︰ 英语

获得你需要在玛雅 2017 年创建高质量 3D 模型和动画的基本培训。本课程涵盖了核心玛雅技能 — — 建模、 贴图、 呈现和动画 — — 现实世界基于项目的工作流中,翻译同样好电影、 运动图形和游戏设计。它开始,基本的选择和操作对象,组织场景,作为你学习的接口和探索玛雅人的特征。作者乔治宝塔然后带你通过多边形建模、 创建和网格单元的尺寸、 造型、 和 NURBS 建模。一旦你理解了建模,乔治将展示如何创建并应用到表面的材料 — — 添加颜色、 质地和反射率。他会然后融入摄像机、 照明和深度的现场效果渲染过程中,为玛雅渲染器使用内置软件渲染器、 mental 和新阿诺德。最后但并非最不重要,他将展示如何将运动和生活添加到你的工作与玛雅的动画工具。

主题包括︰

* 越来越熟悉玛雅接口

* 配置视区和工作区

* 选择和操作对象

* 在场景中创建层次结构和层

* 创建多边形对象

* 建模和精炼多边形网格

* 工作细分曲面

* 雕塑景观基本

* NURBs 建模

* 在曲面上投影曲线

* 创建和应用材质和纹理

* 向场景添加灯光和摄像机

* 增加深度和运动模糊

* 渲染

* 在玛雅动画