CG数据库 >> Eat3D— 虚幻的材料

Eat3D— 虚幻的材料的图片1

Title: Eat3D – Unreal Materials – An Introduction

Info:

In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.

If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD. As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:

Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as “Blacksite: Area51”, “John Woo’s Stranglehold”, “Axis and Allies”, and “Kohan II: Kings of War”. In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.

标题︰ Eat3D — — 虚幻的材料 — — 导论

信息︰

在这个演示中,老师开始常用材料节点详细解释。一旦奠定基础及其上创建几个完整的材料使用只有几个纹理。本教程是适合多个技能水平的艺术家。

如果你从未使用过你应该能够跟随并理解材质编辑器。即使你经历过使用虚幻 3材质编辑器,你应该捡整个 DVD 的有用信息。作为一个专业人士,你将能够学习高效的方法来保持您高质量的模型来对游戏的时候。作为一名学生你将成为暴露在游戏行业中的专业技术。

关于教练︰

力王巴宾顿在视频游戏行业工作超过 7 年,曾作为"黑︰ Area51","吴宇森的束缚",这种视频游戏"轴和盟友"和"钢板 II︰ 国王的战争"。2010 年力王收到欧特克大师奖为 3ds Max。力王计算机动画同伙学位从休斯顿艺术研究所 2002 年毕业,目前是创始人兼首席执行官吃 3D,LLC。