Duration 1h 9m MP4
Title: 3DMotive – Displacement vs Parallax Mapping in UE4
Info:
To start off this course, we will be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. Once we understand the various methods used we will begin the creation process starting with the Height maps. I’ll then talk you through the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. After creating our height maps I will then talk you through in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. I will talk you though each node used in detail and ways we can set up an instance material so we can edit our displacement material in real time in engine. By the end of the course you will have a better understanding of the nodes available in the UE4 material editor and be able to utilize them to create much more realistic materials for your video game environments.
持续1h 9m的MP4
–标题:3dmotive视差映射的UE4)VS
信息:
本课程开始时,我们会寻找不同的方式在他们的内驱,UE4)。我们将讨论的优点,然后详细介绍各个方法的利弊和最好的方式,他们可以用于视频游戏环境。一旦我们理解的各种方法的使用,我们将开始创建流程图开始的高度。然后我会说你通过不同的方法和不同的地图创建高度可用的软件,他们希望使用一个包含高,低和高的聚工作流图,高度图创建在Photoshop和因此产生高度图图像使用从软件样knald xNormal和疯狂的凹凸。我想我们需要高度的地图后,然后通过详细的谈话中你如何创建个人希望UE4位移材料包括凹凸偏移;视差遮挡材料,材料和镶嵌。我想说你虽然每个节点中使用的方法的细节和实例,我们可以设置我们的材料,我们可以编辑实时位移材料在引擎。by the end of the课程,你将有一个更好的理解的UE4材料可在节点可以利用他们的编辑和创建更逼真的材料为您的视频游戏环境。