Lynda - Unity 5 2D: Movement in an RPG Game
Size: 273 MB | Duration: 1h 22m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Learn how to move a player on a tile-based 2D map and use that movement to trigger events—creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles.
Topics include:
* Setting up the project
* Adding and repositioning the player in the map
* Listening to movement
* Moving the player
* Triggering events from movement
* Adding fog
* Tracking visited tiles
* Expanding the player's field of view
用5:在一个统一的2D RPG游戏运动
大小:273 MB |时间:1h 22m |视频:AVC(。MP4)1280x720 15fps |音频:AAC 48KHz 2ch
类型:学习|级别:中级|语言:英语
学习如何在基于二维地图和使用运动触发事件创建一个类似于经典RPG游戏体验移动播放器。在这个过程中,Jesse Freeman建立在统一5个2D的教训:随机地图生成:添加一个播放器,移动玩家瓷砖瓷砖,让相机跟随运动,以及地图上的事件触发。杰西还展示了如何添加一个“战争迷雾”的效果,揭示了地图的部分玩家移动和探索,以及如何检测和更新访问砖的作品。
主题包括:
*设置项目
*在地图中加入和重新定位玩家
*听运动
*移动播放器
*触发事件从运动
*添加雾
*跟踪访问的瓷砖
*扩大玩家的视野