Lynda - ZBrush: Rendering
Size: 150 MB | Duration: 0h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through several ZBrush rendering workflows for modifying the shape of a model and exporting texture maps for painting outside of ZBrush. First, find out how to export elements for UV layout in Maya or use UV Master to lay out UVs right in ZBrush. Then learn how to export texture maps for refinement in Photoshop, where you can adjust colors, hand-paint texture, and add filters and effects. Chapter 3 shows how to adjust the overall shape of your model in Maya and reassemble the final sculpt back in ZBrush.
琳达-ZBrush渲染
大小︰ 150 MB |持续时间︰ 0 h 49 m |视频︰ AVC (.mp4) 1280 x 720 15 fps |音频︰AAC 48 KHz 2 通道
类型︰ 电子学习 |级别︰ 高级 |语言︰ 英语
你 ZBrush 项目带到下一级别。了解如何改进你的模型,像玛雅和 Photoshop 的程序中。在此过程中,迈克尔 · 英格走过几个 ZBrush 呈现工作流用于修改模型的形状和导出在 ZBrush 绘画的纹理映射。首先,找出如何导出元素在玛雅的 UV 布局或使用UV 大师布置在 ZBrush 的乌布苏权。然后了解如何导出细化在 Photoshop 中,您可以在其中调整颜色,手绘的纹理,并添加过滤器和效果的纹理映射。3 章讲述如何调整您的模型在玛雅人并重新组装决赛造型回在 ZBrush 的整体形状。