Duration 32h Project Files Included MP4
Title: Gumroad – Dragons Workshop Complete Bundle with Posing the Dragon
Info:
I LOVE Dragons. And I know you do, too! We’ll work together through the design and sculpting process so that you can create your own.
We’ll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!
I’ll also go over keeping yourself organized and working clean as much as possible.
This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.
Lessons:
Part 1: Foundation – proportion/anatomy/research
Part 2: Base Mesh Build – zspheres vs dynamesh
Part 3: Exploration – designing in layers and thumbs
Part 4: Now We Sculpt – blocking in shapes with Zbrush 4r7
Part 5: Blocking Muscles – sculpting musculature
Part 6: Head Design – final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)
Part 7: Head Sculpting – breathing life by sculpting primary and secondary forms
Part 8: Head Sculpting – continuing with sculpting secondary forms and major details
Part 9: Upper Body Sculpting – sculpting secondary forms for the upper body anatomy
Part 10: Lower Body Sculpting – sculpting secondary forms for the lower body anatomy
Part 11: Feet/Wing Sculpting – sculpting secondary forms for the feet/wing limbs
Part 12: Wing Membranes – building and sculpting membranes for the wings
Part 13: Using Alphas – exploring best way to use alphas and create your own
Part 14: Head Detailing – stage 1 of laying in fine wrinkles and scales on the head
Part 15: Horns Detailing – laying in details specific to the horns and transitioning into the head
Part 16: Inner Mouth Detailing – bringing life to the gums and palette
Part 17: Tongue Detailing – adding form and detail to the tongue
Part 18: Neck Detailing – adding scales, wrinkles, and detail to the neck
Part 19: Arm Scales Design – designing and sculpting details scales on the arms
Part 20: Underbelly Detailing – designing and sculpting details wrinkles and surface details for the belly and underwing
Part 21: Foot Detailing – sculpting in scales, wrinkles, and texture on the feet
Part 22: Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 23: Lower Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 24: Using Projection to Copy Details – using ZBrush projection techniques to copy details from the front foot to the rear foot
Part 25: Back Detailing – sculpt in scales, wrinkles on the back
Part 26: Tail Detailing – adding a tail tip design, copying spikes, sculpting details
Part 27: Wings Detailing – sculpting membranes and wrinkles for the wings
Part 28: Final Polish – putting final polish on the sculpt, finding “missed” areas, and adjusting silhouette
BONUS: Posing and Making the Base – taking the Dragon into Transpose Master and creating a dynamic pose for the dragon. Also, adding a rocky base that fits the scale and pose of the beast. (disclaimer – partly uses excellent brushes created by Jonas Ronnegard over
持续时间 32 h 项目文件包括的 MP4
标题︰ Gumroad — — 龙车间完整的捆绑,在摆姿势龙
信息︰
我爱龙。我知道你也是 !通过设计和雕刻过程,以便您可以创建您自己,我们会共同努力。
我们将讨论所有关于如何处理蜮解剖,探讨设计,和创建精细雕刻的细节 !
我也会自己组织和工作保持清洁尽可能多地。
这是从一个初学者的方法,然后中间,然后一些先进工作干掉他。
经验教训︰
第 1 部分︰ 基础 — — 比例,解剖学研究
第 2 部分︰ 基本网格生成 — — 球 vs dynamesh
第 3 部分︰ 探索 — — 设计层和大拇指
第 4 部分︰ 现在我们造型 — — 阻止在形状与 Zbrush 4r7
第 5 部分︰ 阻止肌肉 — — 雕刻肌组织
第 6 部分︰ 头设计 — — 最终概念和堵头形式与 Zbrush 4r7 (ZModeler 功能使用)
第 7 部分︰ 头雕刻 — — 呼吸生活的雕刻初级和中级形式
第 8 部分︰ 头雕刻 — — 继续雕刻辅助形式和主要细节
第 9 部分︰ 上部塑身 — — 雕刻辅助形式为上半身解剖学
第 10 部分︰ 低塑身 — — 雕刻辅助形式为较低的人体解剖学
第 11 部分︰ 脚/机翼雕刻 — — 雕刻的脚/机翼四肢辅助形式
第 12 部分︰ 翼膜 — — 建筑和雕刻膜的翅膀
第 13 部分︰ 使用阿尔法 — — 探索最佳的方式使用阿尔法并创建您自己
第 14 部分︰ 头详细 — — 第一阶段铺设在细小皱纹和头上的鳞片
第 15 部分︰ 角详细 — — 躺在细节具体到角和转换成头
第 16 部分︰ 内口细节 — — 生活带入的牙龈和调色板
第 17 部分︰ 舌详细 — — 形式和细节加入舌头
第 18 部分︰ 颈部详细 — — 添加鳞片,皱纹和详细的脖子
第 19 部分︰ 手臂尺度设计 — — 设计和雕刻细节尺度上的武器
第 20 部分︰ 下腹部详细 — — 设计和雕刻细节皱纹和表面细节的腹部及翼
第 21 部分︰ 脚详细 — — 雕刻在鳞片,皱纹和脚上的纹理
第 22 部分︰ 腿详细 — — 使用 polypaint 来阻止在规模设计,然后造型中尺度,皱纹和腿上的纹理
第 23 部分︰ 低腿细节 — — 使用 polypaint 来阻止在规模设计,然后造型中尺度,皱纹和腿上的纹理
第 24 部分︰ 使用投影到副本细节 — — 使用 ZBrush 投影技术将复制的详细信息从前面的脚到后脚
第 25 部分︰ 回详细说明 — — 造型中尺度,背上的皱纹
第 26 部分︰ 尾部详细 — — 添加尾巴尖设计,复制穗状花序,雕刻细节
第 27 部分︰ 翅膀细节 — — 雕刻膜和皱纹的翅膀
第 28 部分︰ 最后波兰 — — 最后的波兰放造型、 发现"遗漏"的区域,和调整剪影
奖金︰ 构成和制作基地 — — 龙考虑转置大师和创建一个动态的姿势为龙。此外,添加一个岩石的基础,适合的规模和姿态的野兽。(免责声明 — — 部分利用优秀刷子在由乔纳斯龙内高