Title: Cubebrush – Underground Bunker Unreal Engine 4
Info:
Underground Bunker and Caves
Description:
Underground Cold War Era Base retrofitted for current year.
This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Includes:
• Over 100 mesh assets
• Master material setup that control the majority of all props and models within the room
• Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set
• Material setups such as fog and lighting rays
• Blueprint for easy light rig setup
• Multiple Look Up Tables (LUTs)
• Wire Splines for cords and cables
• Grunge and Decay Decals
• Cinematic Post Processing
• Glass materials
• Tilable texture sets for concrete, damaged concrete, stained concrete, dirt, rocky dirt, sandy dirt, footprint dirt, and many more.
Technical Details:
– Most textures created at 2048 pixel resolution
– Channel Packed Texture RMA (Roughness, Metalness, Ambient Occlusion)
– Unreal Version 4.12 Tested
标题︰ Cubebrush — — 地下掩体虚幻引擎 4
信息︰
山洞和地下掩体
描述︰
地下的冷战时代基地改装为当前年份。
这项工程包括一切与所有的资产、 材料和视觉特效在虚幻引擎中创建图。每项资产成立现实 AAA 质量的视觉效果、 样式和预算。
包括︰
• 在 100 目资产
• 控制所有的道具和模型在房间内的绝大多数的主材料安装
• 主材料控制污垢、 湿润,和一个次要的纹理的所有瓷砖表面上设置
• 如雾和照明光线的材料设置
• 蓝图容易光源装置安装
• 多个查找表 (Lut)
• 线样条线和电缆
• Grunge 和衰变贴花
• 电影后处理
• 玻璃材料
• Tilable 纹理设置混凝土,损坏混凝土,彩色混凝土、 泥土、 岩石泥土、 沙质泥土、 足迹污垢和更多。
技术细节︰
— — 大多数纹理创建在 2048年像素分辨率
— — 通道填充的纹理 RMA (粗糙度,Metalness,环境闭塞)
— — 虚幻版本 4.12 测试