Duration 1h 37m Project Files Included MP4
Creating Low Poly Trees in 3ds Max
Info:
Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you’ll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you’ll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you’ll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you’ll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you’ll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models for better shading. By the end of this course, you’ll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models. Required Software: 3ds Max, Photoshop, xNormal.
持续时间 1 h 37 米项目文件包括的 MP4
在 3dsmax 中的创建低模树最大
信息︰
了解如何在您的您的选择的游戏引擎中创建用于现实聚模型。在此过程中,创建低聚树在 3ds Max,您将了解用于创建无缝纹理,低聚模型的工作流和使用不透明度映射现实的树。首先,您将学习如何建立模型树树干基网格和分支机构使用的路径变形修饰符。接下来,您将学习如何使用 Adobe Photoshop 和 xNormal 生成漫反射不透明度和法线贴图。然后,您将学习如何使用生成的地图在基网格和树叶上创建应用的先进的材料。最后,您将学习如何适用于基础网格使用路径约束和固定在树叶间更好底纹的顶点模型的树叶。通过这门课程结束时,你得理解正确的建模和纹理创建低聚的、 现实的、 观叶基于模型所需的技术。所需的软件︰ 3ds Max,Photoshop,xNormal。