Duration 4h 23m Project Files Included MKV
Title: The Gnomon Workshop – Introduction to Redshift for Maya
Info:
In this introduction to the Redshift renderer, Christophe Desse shares his experience with harnessing the power of GPU rendering. All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination. Christophe also delves into how to set-up a back plate for lighting/shadow integration with live-action elements. Using a variety of high-quality examples, Christophe has prioritized that the student will understand both the technical and creative aspects of using Redshift for Maya. Whether you are new to rendering or an experienced artist switching from another engine, this title will help get you up and running in little time, thanks to Redshift’s intuitive workflow, speed and notable ease of use compared to other renderers.
持续时间 4 小时 23 米项目文件包括的 MKV
标题︰ Gnomon 工作坊 — — 玛雅红移简介
信息︰
在此介绍红移的渲染器,Christophe Desse 与利用 GPU 渲染的力量分享他的经验。所有的红移融入您的工作流所需的核心功能探讨和论证包括材料,纹理贴图,次表面散射,深度的领域,运动模糊,光度曝光,呈现代理,物理天光照明,全局光照明效果。克里斯托弗还深入探究了如何建立与真人元素照明/影子集成的背板。使用各种高质量例子,克里斯托弗 · 优先学生将了解红移用玛雅人的技术和创新方面。无论你是新到渲染或经验丰富的艺术家,从另一个引擎切换,这个标题将帮助你起床和运行在短时间内,由于红移的直观的工作流程,加快和显著的易用性相比其他渲染器。