CG数据库 >> Unity5 3d动画掌握

Unity5 3d动画掌握的图片1

Duration 7h MP4

Unity 5 Mastering 3D Animation in Unity

Info:

This Is a MUST HAVE For Unity, All PC and Mac Files Are Included

Is for seasoned animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. All aspects of animation in Unity is covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows. The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised university professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

What am I going to get from this course?

create animations from scratch using the Unity Mecanim system and place them onto game objects.

import third party animated assets into Unity and setup animation controllers.

write C# code to dynamically control animations through user interaction.

explore the use of inverse kinematics in humanoid rigs.

create complex animation sequences and blends dynamically controlled by the user at runtime.

持续时间 7 小时 MP4

在统一团结 5 掌握 3D 动画

信息︰

这是一个必须为统一,还包括所有 PC 和 Mac 文件

是为经验丰富的动画师和统一从业人员想要他们的角色带入游戏的环境中生活,想要了解的 mecanim 系统的前前后后。所有方面的动画在统一都覆盖从物理学、 关键帧、 曲线、 运动学正逆解、 动画状态机和与第三方资产的工作。学生将会介绍给基本的代码,在 C# 中,不可缺少的制作动态动画和触发器,以便在运行时控制字符的行为。本课程始于最基本的统一接口和进展到 mecanim 的所有组件,包括动画、 动画师、 DopeSheet 和曲线 windows 深入审查。讲座绝大多数是遵循沿,实际操作研讨会中,学生将从创建一个简单的弹跳球通过墙爬字符的复杂动画探索各种动画技术。动画的模型和起始项目,可供那些不自信在创建他们自己的学生。这门课程结束时,学生将有彻底的探索 mecanim 系统,在国际认可的大学教授的指导下的功能就是他们的方式发展的代码段来控制的 3d 游戏动画的所有方面。

我打算从这门课程获得什么?

使用统一 Mecanim 系统从头创建动画并将它们放到游戏物体上。

导入统一进行动画处理的第三方资产并设置动画控制器。

编写 C# 代码来动态地控制通过用户交互动画。

探索逆运动学中拟人钻机的使用。

创建复杂动画序列和共混物由用户在运行时动态地控制。