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Introduction to Rigging in Maya 2017

October 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours 14M | 2.54 GB

Genre: eLearning | Language: English

This course is an introduction to character rigging in Maya 2017 with an emphasis on bipedal rigging as an in-depth and specific example of the discipline. Software required: Maya 2017.

Rigging a biped is a complex task, but it's still one of the most commonplace types of animations you'll be expected to know how to do. This course, Introduction to Rigging in Maya 2017, will present many techniques for rigging in Maya 2017 and integrate them with the gestalt of the character. First, you'll plan the rig features you intend to include in the final rig, including FK/IK switchable arms and back, stretchy spine, grouped foot, and shoulder controls. Next, beginning with the hips, you will work down the leg creating IK controls for the legs with knee pole vector and an "inverse grouped" foot. You'll also go over creating controls for the arms and fingers, as well as see an overview of skinning techniques focusing on binding and problem areas. When you're finished with this course, you'll be ready to create rigs while emphasizing feature-based planning as a beginning point to rigging while divining the individual needs of each rig. Software required: Maya 2017.

索具玛雅 2017 年简介

10 月 2016年 |MP4 |视频︰ AVC 1280 x 720 |音频︰ AAC 44 KHz 2 通道 |持续时间︰7 小时 14 M |2.54 GB

类型︰ 电子学习 |语言︰ 英语

本课程是学科的介绍字符索具玛雅 2017 年重点放在两足索具为例深入和具体。所需软件︰ 玛雅 2017年。

索具两足动物是一项复杂的任务,但它仍然是最常见类型的动画你会希望知道如何去做。这门课程,介绍索具玛雅 2017 年将目前索具玛雅 2017 年的很多技巧和将它们整合起来的字符的格式塔。首先,你会计划你打算在最后的钻机,包括 FK/IK 切换武器和背部、 弹性脊柱、 分组的脚和肩膀控件中包含的钻井平台特性。接下来,从臀部开始,你将创建 IK 控件的双腿膝盖极矢量与"逆分组"脚腿下工作。此外会去创建控件的手臂和手指,以及请参见绑定和问题领域重点的剥皮技术概述。当您完成本课程,你会准备好创建钻机同时强调基于特征的规划作为起始点拖到索具时占卜每个钻井平台的个性化需求。所需软件︰ 玛雅 2017年。