CG数据库 >> 3DMotive – UV Mapping in Blender Volume 2

3DMotive – UV Mapping in Blender Volume 2的图片1

Duration 2h 31 Project Files Included MP4

Title: 3DMotive – UV Mapping in Blender Volume 2

Info:

In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques.

UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes,

exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine 1).How to unwrap objects

using manual and automatic methods;2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3).Texture Atlasing and optimal

layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results.

By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.

持续时间 2 h 31 项目文件包括 MP4

标题︰ 3DMotive-UV 映射在搅拌机卷 2

信息︰

在这 3DMotive 课程专为中间观众,讲师艾伦刺探讨了 UV 贴图和最优相位技术。

UV 映射定义如何纹理环绕 3D 模型的表面。使用搅拌器打开并优化纹理布局网格,

探索多采用创建无缝和专业级 UV 布局。在 twomodules 你会检查 1)。如何打开对象

使用手动和自动的方法; 2)。接缝、 岛屿、 别针、 投影映射和更多 3 等概念)。纹理 Atlasing 和优化

布局的游戏;4).如何映射字符头;5).展开的技巧和技术,为快速和有效的结果。

通过这门课程结束时,你得容易 unwrappingobjectsfor 无缝、 抛光和现实结果的坚实基础。