Title: Flippednormals – Creating Character for Games-Galvin Goulden
Info:
IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you’ll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
You’ll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist’s toolbox, Substance and DDO aren’t just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
标题︰ Flippednormals — — 为游戏高尔文 Goulden 创建字符
信息︰
深入 PBR 工作流
PBR 工作流覆盖深入,向您展示如何有效地为现代游戏纹理,使用两个最受欢迎的工具出今天︰ 物质画家和 Quixel 套件。PBR 是必不可少的人物塑造;你的工作将会看起来很棒,在任何光线的情况下,还有没有更多的猜测工作。
KNALD 与烘烤
其中一个重要部分,使游戏人物烘烤。Knald 是这份工作的首要工具之一,你会得到固体看看如何使用它可以为生产准备好资产。这包括烘烤下正常,ID 和任何其他地图你需要从 ZBrush 包括上色了。
为自己查阅 Knald
物质 VS DDO
你会得到适当看看物质和 DDO 的强项是什么。现代游戏艺术家工具箱的时候,物质和残疾歧视条例 》 并不是只是有用的;他们是绝对必要的。如果不知道这些工具,你会在当前的市场落在后面。