Gumroad – Unreal Engine 4 The Last Stop Scene
Info:
Whole Unreal project for The Last Stop scene, done with version 4.12.4. Perfect for learning how to make environment like this.
NOTE! This was a one year personal project. Don´t expect butter smooth frame rates or huge levels. There is no colliders or gameplay mechanics implemented into the scene. What you get is all the textures in hi-res, models like cars, props, trees, different type of foliage etc.. If scenes are appearing white then do the following: Go to the PostProcessVolume -> Auto Exposure.
Change Method to Auto Exposure Basic
Min Brightness: 0.6
Max Brightness: 2.0
Speed Up: 3.0
Speed Down: 1.0
Exposure Bias:0.0
Histogram Log Min:-8.0
Histogram Log Max: 2.0
Gumroad — — 虚幻引擎 4 最后一站的场景
信息︰
最后一个停止的场景,完成版本 4.12.4 的整个虚幻项目。完美的学习如何制作这样的环境。
请注意 !这是一个一年的个人项目。Don´t 预期黄油流畅的帧速率或巨大的水平。没有碰撞,也没有游戏机制落实到现场。你得到的是所有的纹理在高清晰度、 模型喜欢汽车、 道具、 树木、 树叶等不同类型...如果场景出现白色,然后执行下列操作:-自动曝光 > PostProcessVolume 去。
改为自动曝光基本方法
最小亮度︰ 0.6
最大亮度︰ 2.0
加快︰ 3.0
减速︰ 1.0
暴露的偏见︰ 0.0
直方图日志民︰-8.0
直方图日志最大值︰ 2.0