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Duration 3h 30m Project Files Included MP4

ZModeler Character Workflows in ZBrush and Maya

Info:

If you want to create more detailed characters, you’ll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head to toe including the accessories and hard surface parts. Then, you will properly export the completed character and render it in Arnold for Maya. Finally you will unwrap the character’s UVs, export, and render the final character in Maya 2017 using Arnold for Maya. By the end of this course, you’ll know how to approach modeling and sculpting ANY characters in ZBrush with the ZModeler brush. Software required: ZBrush 4r7, Maya 2017.

持续时间 3 h 30 米项目文件包括的 MP4

在 ZBrush 和玛雅人 ZModeler 字符流

信息︰

如果你想要创建更详细的字符,你需要强劲的基础性认识 ZBrush 和新 ZModeler刷。在此过程中,ZModeler 字符工作流在 ZBrush 和玛雅人,你将创建一个人物,从头部到脚趾包括配件及硬表面的部分。然后,你将正确导出已完成的字符和呈现在阿诺德的玛雅人。最后,你将打开字符的 UVs 导出,并呈现在阿诺德用玛雅玛雅 2017 年最后一个字符。这门课程结束时,你就会知道如何处理建模和雕刻用 ZModeler 刷 ZBrush 中的任何字符。所需软件︰ 玛雅 2017 ZBrush 4r7。