CG数据库 >> FXPHD – NUKE Tips and Tricks, Volume 1

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Duration 7 Classes Project Files Included MP4

Title: FXPHD – NUKE Tips and Tricks, Volume 1

Info:

In our first of several new “Tips and Tricks for Nuke” courses, Hugo Léveillé shows useful production tricks that you can apply in your scripts. These tips are as short as 5 minutes to some over an hour and are aimed to help you in your everyday compositing. We think this is going to be an incredibly popular series to help you take your skills to the next level.

Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over 10 years of VFX experiences, he also shares his work time by creating and integrating pipeline tools for Nuke.

course syllabus

CLASS 1

We take a look at the shooting location for our pan and tile mini-project. We analyze some of the challenges before we get into Nuke.

CLASS 2

We see how to generate a 360 pan and time setup in Nuke’s 3d system. We see how to take in account lens distortion, how to generate a latlong texture as well as merging multiples focal length.

CLASS 3

Tips on using the Frame Blend and Time Echo nodes to perfectly denoise a shot and remove unwanted elements like snow and rain.

CLASS 4

Expressions are fun, aren’t they? We look at the basics of the expression node and see, with just some very basic syntax, how to make some very useful tools with them.

CLASS 5

We see how we can get a nice filtering on transforms that are not concatenating by using the STMap node.

CLASS 6

A quick but effective trick to tweak the grain’s default value to get a more natural pattern.

CLASS 7

We see how to hack a gizmo to make it a “grizmo”, which is a more portable version of a gizmo.

持续时间 7 类项目文件包括 MP4

标题︰ 数码 — — 用核弹攻击的技巧和窍门,第 1 卷

信息︰

我们第一次的几个新"的提示和技巧为核弹"课程,Hugo Léveillé 显示有用的生产技巧,可以应用在您的脚本。这些都是短短的 5 分钟到一个多小时的一些小贴士和的目的是帮助你在你日常的合成。我们认为这将会非常受欢迎的系列,帮助你把你的技能带到下一个水平。

雨果 Léveillé 是目前合成在思工作室在蒙特利尔头。拥有超过 10 年的视觉特效经验,他也分享了他的工作时间通过创建和集成管道工具为核弹。

课程大纲

1 类

我们看我们泛射击位置和陶瓷砖小的项目。我们分析的一些挑战,我们进入核弹之前。

2 班

我们看到如何生成一个 360 的平底锅和时间设置在 Nuke 的 3d 系统。我们看看如何在帐户镜头畸变,如何生成 latlong 纹理以及合并倍数焦距。

3 类

有关使用框架混合和回波时间节点完全消噪一枪和删除不需要的元素提示喜欢雪和雨。

4 班

表达式是乐趣,不是吗?我们看看基本的表达式节点和见,只是一些很基本的语法,如何使一些非常有用的工具与他们。

第五类

我们看到,我们怎能不通过使用 STMap 节点连接的转换好筛选。

6 班

快速而有效的把戏来调整粮食的默认值,以得到一个更自然的模式。

7 类

我们看看如何破解小发明,使其"grizmo",这是小发明更便携版本。