Duration 4h 5m Project Files Included MP4
Title: The Gnonom Workshop – Character Modeling for Production
Info:
In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.
持续时间 4 h 5 m 项目文件包括的 MP4
标题︰ Gnonom 研讨会 – 角色建模生产
信息︰
在这个标题,克里斯塔尔 Sae Eua 字符艺术家在电影和商业视觉特效行业涵盖了她的基本技巧和工作流。她向世人展示她用在日常基础作为一种建模和贴图铅的时间管理技术。她还深入创建清洁,适合索具和纹理的生产准备资产她个人的工作流程。克里斯塔尔讨论身体比例、 解剖、 雕刻,和进行。她然后涵盖服装造型奇妙设计师从玛雅的工作流。接下来,她进入如何创建适当乌布苏和如何造型使用高分辨率位移纹理的详细的毛孔。最后,她去在如何从 ZBrush,烘烤置换贴图和如何将它们插入最终演示文稿,使用阿诺德渲染器。