Lynda - Substance Painter Essential Training
Size: 3.47 GB | Duration: 5h 56m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:
* Creating a project
* Getting to know the views
* Working with layers and materials
* Working with the brush tool set
* Texturing a weapon asset
* Exploring textures
* Rendering in Iray
琳达-物质画家基本培训
大小︰ 3.47 GB |持续时间︰ 5 h 56 m |视频︰ AVC (.mp4) 1280 × 720 30fps |音频︰AAC 48 KHz 2 通道
类型︰ 电子学习 |级别︰ 适合所有 |语言︰ 英语
这些天来,几乎每个 AAA 游戏工作室使用物质画家,制定它的行业标准的基于物理的呈现材料创作。在此过程中,麦克德莫特韦斯以初学者看看物质画家你走过一个基本的项目 — — 贴图武器资产。他开始,基本,向您展示如何创建一个项目并导入资产,以及使用综合烘烤系统。接下来,维斯显示你如何使用材料和层数,并提供底漆刷工具集。你完成处理基本面后,维斯显示你如何充分皴武器资产,一步一步。他通过向您展示如何创建使用奕瑞,物质画家综合的路径跟踪渲染器的组合呈现包扎。
主题包括︰
* 创建项目
* 要了解意见
* 使用图层和材料
* 使用画笔工具集
* 贴图武器资产
* 探索纹理
* 在奕瑞中的呈现