CG数据库 >> Lynda – V-Ray Control Color Bleed in 3ds Max

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Duration 1h 12m Project Files Included MP4

Title: Lynda – V-Ray Control Color Bleed in 3ds Max

Info:

Color bleed is a common problem in global illumination (GI) renders, as colors are transferred by means of indirect light reflection. By understanding how light works in the real world, and using 3ds Max and V-Ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he demonstrates the causes of—and solutions for—the color bleed that occurs in V-Ray GI renders. Learn how to control color bleed in a physically accurate manner (as you could on a real-world set), and by using GI-specific tools along with other nonphysical controls such as Materials Overrides and the V-Ray Object Properties dialog.

持续时间 1 h 12 m 项目文件包括的 MP4

标题︰ 琳达 — — V 射线控制颜色出血在 3dsmax 中最大

信息︰

颜色出血是常见的问题,在全局光照 (GI) 渲染颜色传输通过间接光反射。通过了解如何光在真实世界,并使用 3ds Max 和 V-Ray 模仿这种行为实际上,你可以防止大多数颜色出血问题。加入布莱恩 · 布拉德利,正如他所表明的原因 — — 和解决方案— — 发生在 V-射线 GI 渲染的颜色流血。学会如何控制颜色出血以精确的物理方式(如你能在一个真实世界上设置),和通过使用 GI 特定工具以及其他非物质的控件,如材料覆盖和 V-Ray 对象属性对话框。