CG数据库 >> 游戏环境贴图基本原理

游戏环境贴图基本原理的图片1

Duration 2h 57m Project Files Included MP4

Game Environment Texturing Fundamentals

Info:

Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

持续时间 2 h 57 m 项目文件包括的 MP4

游戏环境贴图基本原理

信息︰

创建纹理的游戏,有时会非常参与和令人困惑的过程。在此过程中,游戏环境贴图基础你将纹理由不同材料组成的游戏环境。首先,您将创建低多边形网格用作你的工作的基础。接下来,你将 UV 和烘烤映射到这些网格工作奠下地面变形。最后,您将在Photoshop 中创建您自己的程式化的纹理。当你完成了这个纹理的课程时,你将能够纹理游戏环境在手,不仅还在将来有足够的技能到纹理不同材料和环境。所需软件︰ 3DS Max,zBrush,Photoshop,xNormal 可选︰ Topogun。