Duration 1h 33m Project Files Included MP4
Title: 3DMotive – Cannon Texturing in Substance Volume 1
Info:
In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.
持续时间 1 h 33 m 项目文件包括的 MP4
标题︰ 3DMotive-纹理物质第 1 卷中的大炮
信息︰
在此过程中,我们将创建一个现实看船加农炮。为此我们将使用玛雅、 Zbrush、 UV布局和物质的画家。开始的时候,我们设置了 basemesh 在玛雅人后来在 Zbrush 中使用它。在 Zbrush,我们将介绍如何创建一些好的金属和木头,和之后,我会告诉你怎么在 ColorID Map 中生成。与 highpoly 和生成的地图我们现在可以修改我们的basemesh,使用它作为 lowpoly,并使用 UVLayout 生成我们乌布苏。该资产一旦解开,我们会烤在物质画家 lowpoly,给点颜色。我们总结的东西,我们会包括奕瑞来创建一些令人惊叹的镜头,为您的投资组合中的呈现。