CG数据库 >> The Gnomon Workshop – Creating Props for Games Vol. 1

The Gnomon Workshop – Creating Props for Games Vol. 1的图片1

Duration 6h 55m Project Files Included MP4

Title: The Gnomon Workshop – Creating Props for Games Vol. 1

Info:

Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal. In the end, viewers will have a full understanding of how to create their own game assets from start to finish, moving forward with confidence through all of the steps and hurdles involved in getting a great end result for your real-time game project.

持续时间 6 小时 55 米项目文件包括的 MP4

标题︰ Gnomon 工作坊 — — 为游戏第 1 卷创建道具

信息︰

创建实时游戏项目资产已成为更直观、 更精简比以往任何时候。通过分解成容易消化部分的整个过程,我们可以把集中于在创作过程中最重要的部分而住非破坏性和对改进开放所有的方式通过我们决赛烤。在此创建游戏道具的简介,高级环境艺术家尼克雷诺检查每个步骤的基本原理入手,对科幻的车辆最终低多边形模型建立的过程。开头很容易跟随讲座使用简单的原语,尼克解释如何从你高聚模型的详细的信息,以及如何烤到优化低多边形对象上使用的纹理。一旦基本面进行全面检查,教训然后显示在实践上使用玛雅、 ZBrush、 物质画家、 狨猴 Toolbag 和 xNormal 的复杂模型。在结束时,观众将有充分了解如何创建自己的游戏财产从开始到结束,昂首前行的信心通过的所有步骤和障碍参与你实时的游戏项目得到好的结果。