CG数据库 >> Gumroad – Herringbone Brick Tutorial Parts 1-3 by Josh Lynch

Gumroad – Herringbone Brick Tutorial Parts 1-3 by Josh Lynch的图片1

Gumroad – Herringbone Brick Tutorial Parts 1-3 by Josh Lynch

Info:

Herringbone Bricks: Part 1 “The Pattern”

Herringbone Bricks: Part 1 “The Pattern” – is part one of a tutorial series.

This tutorial focuses specifically on methods used to create a herringbone pattern using Substance Designer. In addition, we will look at how to use functions inside of Substance Designer to reduce maintenance.

The later releases in the series will go over methods to create sculpted edges and surface detail. Followed by final material details with full treatments to albedo, gloss, and AO.

Skill Level – Experienced to Intermediate

Herringbone Bricks: Part 2 “Surface Detail”

Herringbone Bricks: Part 2 “Surface Detail” – is part two of a tutorial series.

This tutorial focuses specifically on methods used to create surface detail inside of Substance Designer.

• Workflows and techniques to create sculpted looking edges and surface detail.

• A lightweight set up for creating cracks.

• Methods to make the bricks less stiff and rigid by adding depth and angle variety.

• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.

The later releases in the series will go over methods to create final material details with full treatments to albedo, gloss, and AO.

Skill Level – Experienced to Intermediate

Herringbone Bricks: Part 3 “Material Definition”

Herringbone Bricks: Part 3 “Material Definition” – is the final part of a three part tutorial series.

This tutorial focuses specifically on methods used to create material definition and ambient occlusion detail inside of Substance Designer.

• Workflows and techniques to create material definition with respect to PBR workflows.

• Using existing data from the height and normal maps for gloss and albedo.

• Workflows and methods to create storied details such as grime and age.

• Using masks to isolate detail as well as techniques to scatter detail around for a more organic and varied look.

Skill Level – Experienced to Intermediate

Gumroad — — 人字形砖教程部分 1-3 · 乔希 · 林奇

信息︰

人字形砖︰ 部分 1 的"模式"

人字形砖︰ 部分 1 的"模式"— — 是系列教程的第一部分。

本教程专门重点用于创建字形图案使用物质设计器的方法。此外,我们将看看如何使用内物质设计器功能可以减少维护。

在本系列以后的版本将复习方法创建雕刻的边缘和表面细节。然后到白度、 光泽度和 AO 最后材料细节充分处理。

技能水平 — — 经历了到中间体

人字形砖︰ 部分 2 的"表面细节"

人字形砖︰ 部分 2 的"表面细节"— — 是两个系列教程。

本教程主要针对用于创建内部物质设计器表面细节的方法。

• 工作流和技术来创建雕刻看边缘和表面细节。

• 为创建裂缝设置一个轻量级。

• 方法,使砖不那么僵硬和刚性增加深度和角度的品种。

• 使用口罩,以隔离细节以及技术对散点图细节周围更有机和不同的外观。

在本系列以后的版本将复习方法来创建最终的材料细节充分处理反照率、 光泽度好,到 AO。

技能水平 — — 经历了到中间体

人字形砖︰ 部分 3"材料定义"

人字形砖︰ 部分 3"材料定义"— — 是三部分教程系列的最后一部分。

本教程专门重点用于创建材料定义和内部物质的设计器环境遮挡细节的方法。

• 工作流和技术来创建材料对 PBR 工作流定义。

• 使用现有数据从高度和光泽度和反照率的法线贴图。

• 工作流和方法来创建层详细信息如尘垢和年龄。

• 使用口罩,以隔离细节以及技术对散点图细节周围更有机和不同的外观。

技能水平 — — 经历了到中间体