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Game Institute – Dead Earth Level Design

Info:

Dead Earth is a thrilling, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. Dive headlong into total chaos and destruction as you desperately search for Subject Zero, the first human to turn. This person, if they are still ‘alive’, could hold the key to unlocking a cure for the epidemic. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a merciless set of enemies from enraged humanoids to total mutations whose origins are almost unrecognizable. Make sure you stockpile some extra ammo!

Training Features

Develop your own commercial-grade custom first person shooter, step-by-step, starting from a blank screen

Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world.

Develop a complete first person arms/weapons management system with melee and ranged weapon support.

Use state machine behaviors and animation curves to drive game logic.

Dive deep into the development of a robust and extensible artificial intelligence system that synchs with your characters’ animations.

Design smart NPCs for your game who can interact with their world in very realistic ways.

Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more.

Assemble fully interactive worlds with working doors, elevators, cabinets and drawers.

Learn how to use scripted events to drive your story line forward.

Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more.

Find out how to import and animate multiple characters in less time using humanoid re-targeting

Use Unity 5’s new Retained Mode UI to create custom interfaces for health bars, ammo, inventory items, and more.

Develop your own audio log system for delivering storytelling elements.

Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.

游戏研究所 — — 死了地球水平设计

信息︰

死了地球是一个令人兴奋,第一人称的行动生存游戏,在现代后现代启示录中设置。作为人类的最后的希望,你就会遍历致命瘟疫蹂躏堕落的世界。一头扎进了全面的混乱和破坏当你拼命搜索主题零,人类第一次打开。这个人,如果他们还 '活着',可以按住键到解锁该流行病的治疗方法。这个游戏给玩家与各种危险的环境中为生存而奋斗获取逐步更加困难,随着故事的展开。各种可怕的方式,体现了感染,所以你会面临着无情的敌人从愤怒的人形种族对总的突变,其起源是几乎认不出来。请确保你储存一些额外的弹药 !

培训特点

开发您自己的商业级自定义第一人称射击,一步一步,从一个空白的屏幕开始

创建您自己任务链接在一起,不同系列的游戏事件,解锁额外的项目,发现世界的新区域。

开发一个完整的第一人称军备和武器管理系统与近战和远程武器支持。

使用状态机行为和对驾驶游戏逻辑的动画曲线。

深入发展的同步你的人物动画与鲁棒性和可扩展性的人工智能系统。

设计智能 Npc 你可以非常切实可行的方式与他们的世界互动的游戏。

建造一个游戏中库存系统来管理他们的武器、 弹药、 健康助推器,特派团项目和更多的球员。

组装与工作门、 电梯、 柜、 抽屉完全互动的世界。

了解如何使用脚本的事件来推动你的故事线。

了解游戏的 AI,像导航和寻找路径、 状态机、 动画状态机,和更多领域的基本概念。

找出如何导入和较少的时间使用仿人重新针对动画多个字符

使用统一 5 新保留模式 UI 创建健康酒吧、 弹药、 库存物料和更多的自定义接口。

开发您自己的音频日志系统提供故事元素。

本影和自定义技术的组合用于加速实时的光照和阴影在图形密集的场景。