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Lynda - Unity 5: Network Gaming

Size: 532 MB | Duration: 1h 35m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Adding a multiplayer component can enhance a game's overall playability—not to mention its staying power in the marketplace. In this course, boost your network development skills and discover how to use Unity 5 to add multiplayer network components to your games. Bruce Van Horn starts by covering a little network game theory, and then dives into the creation of a multiplayer tank combat game. Learn how to adapt this classic game concept into a network-playable LAN game that can be played over the Internet. Along the way, learn about setting up the Network Manager, adding health indicators, fragging the enemy, and more.

Topics include:

* Reviewing how network gaming works

* Creating a multiplayer game

* Setting up the Network Manager

* Testing the game

* Firing projectiles

* Adding a health indicator

* Fragging the enemy

* Respawning

琳达-团结 5︰ 网络游戏

大小︰ 532 MB |持续时间︰ 1 h 35 m |视频︰ AVC (.mp4) 1280 × 720 30fps |音频︰AAC 48 KHz 2 通道

类型︰ 电子学习 |级别︰ 中级 |语言︰ 英语

添加多层组件可以提高游戏的整体可玩性 — — 更不用说其在市场上的持久力。在本课程中,您可以提高网络发展技能和发现如何使用统一 5 将多人游戏网络组件添加到您的游戏。布鲁斯 · 范霍恩开始覆盖一个小的网络游戏理论,然后潜进创作的多人游戏的坦克战斗游戏。学习如何适应这个经典的游戏概念到一个网络播放的局域网游戏,可以通过互联网发挥。一路走来,了解有关设置网络管理器,添加健康指标,fragging 的敌人,和更多。

主题包括︰

* 审查网络游戏的工作原理

* 创建一个多人游戏

* 设置网络管理器

* 测试游戏

* 发射

* 添加健康指示器

* Fragging 敌人

* 在重生后