CG数据库 >> Fundamentals of Arnold for Maya

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Duration 6h 38m Project Files Included MP4

Fundamentals of Arnold for Maya

Info:

Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you’ll learn the fundamentals of Arnold for Maya. First, you’ll start off with learning some of the basics like how ray depth works. Next, you’ll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you’ll learn all about lighting with Arnold as well as shading and texturing. Finally, you’ll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you’ll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1

时间6h 38m项目文件包括MP4

Arnold for Maya基本原理

信息:

你有兴趣学习如何使用阿诺德,生产质量渲染引擎包括玛雅2017和以后?如果是,这个课程是给你的。在本课程中,阿诺德的玛雅基础,你将学习阿诺德的基本原理为玛雅。首先,你将开始学习一些基本的东西,如射线深度如何工作。接下来,您将深入线性工作流,并了解阿诺德的实现如何更改您的进程。然后,你将学习所有关于照明与阿诺德以及阴影和纹理。最后,你将用学习如何设置阿诺德来获得最终渲染的图像,以便他们可以使用。在本课程结束时,你将有一个良好的知识基础,关于阿诺德,在其中建立前进。所需软件:Maya 2017,阿诺德1.4.1.1