CG数据库 >> Blender 101 – Blender 221 Hard Surface Modeling

Blender 101 – Blender 221 Hard Surface Modeling的图片1

Duration 8h 23m Project Files Included MP4

Title: Blender 101 – Blender 221: Hard Surface Modeling

Info:

This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.

01. Reference Images

02. Starting the Frame

03. Continuing the Frame

04. Assembling the Frame

05. Finishing the Frame

06. Building the Rear Brace

07. Starting the Tires

08. Modeling the Front Fender

09. Creating the Rear Fender

10. Modeling the Gas Tank

11. Creating the Seat

12. Building the Front Fork

13. Using Paths for the Handle Bars

14. Modeling the Rear Cannisters

15. Creating the Flame Thrower

16. Modeling the Rear Lights

17. Building the Rear Rack

18. Using Booleans to Finish the Rack

19. Beginning the Engine

20. Circular Extrusions from Square Polygons

21. Continuing the Engine

22. Modeling the Engine Heads

23. Creating Tubes with Paths

24. Adding Details to the Engine

25. Modeling the Rocker Covers

26. Using Groups in Blender

27. Modeling the Exhaust Pipes

28. Finishing the Exhaust Pipes

29. Building out the Engine

30. Using the Bevel Tool

31. Building Complex Shapes

32. The Solidify Modifier and Booleans

33. Adding Details to the Left Side

34. Connecting Objects with the Path Tool

35. Beginning the Transmission Cover

36. Continuing the Transmission

37. Using Booleans to Finish the Transmission

38. Adding Detail with Paths and Solidify

39. Adding Geometry to Paths

40. More Tubes with Paths

41. Modeling the Headlight

42. Creating Coils and Springs

43. Using the Array Modifier for Spokes

44. Creating Tire Treads

45. Sculpting the Leather Saddlebag

46. Creating Base Materials

47. Adding Multiple Materials per Object

48. UV Mapping

49. Adding Image Textures

50. Finishing the Textures

持续时间 8h 23m 项目文件包括

标题: 搅拌器-搅拌机: 硬曲面造型

信息:

这是一个 project-based 的路线, 我们将创建美国船长的摩托车从2011电影, "美国船长: 第一复仇者"。我在哈雷-戴维森博物馆拍摄了摩托车的照片, 用作参考图片。您不仅将引入新的建模工具, 而且还将显示解决大型建模项目所需的技术和策略。最后, 我们将添加材料和纹理, 以及光线和渲染的标志性摩托车。

参考图像

开始框架

继续框架

装配框架

完成框架

建设后方大括号

开始轮胎

前挡板建模

创建后方挡泥板

燃气罐的建模

创建座位

建设前叉

使用手柄条的路径

后罐建模

15. 创造火焰投掷

后灯建模

17. 建造后架

使用布尔值完成机架

开始引擎

正方形多边形的圆形挤压件

继续发动机

发动机头部的造型

用路径创建管

向引擎添加详细信息

摇臂罩造型

在搅拌器中使用组

排气管的建模

涂装排气管

建立发动机

30. 使用斜角工具

生成复杂形状

固化修饰符和布尔值

向左侧添加详细信息

用 path 工具连接对象

35. 开始传输盖子

继续传输

使用布尔值完成传输

添加路径和实体的细节

将几何图形添加到路径

多径管

车灯造型

42. 创建线圈和弹簧

对辐条使用阵列修饰符

创造轮胎踏面

雕刻皮革 saddlebag

创建基材

每个对象添加多个材料

48. uv 贴图

添加图像纹理

完成纹理