Udemy – Creating 3D Environments in Blender Complete
Info:
This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.
You will learn:
We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course.
We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency.
After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.
After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use ‘The Grove 3D’ to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.
After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.
Then it’s time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.
Udemy –在搅拌器完成三维环境的创建
信息:
本课程帮助您创建精彩的环境场景, 组织您的工作流程, 并找到正确的灵感。
一个非常独特的搅拌器三维课程环境的创造, 由环境艺术家抢夺 Tuytel。通过你的许多教训, 你介绍了强大的和免费的搅拌器三维程序。在熟悉搅拌器的用户界面之后, 学生们将学习如何从头开始创建景观设计。本系列的其他视频教给学生们如何将材料、灯光甚至先进的节点系统应用到它们的模型中。最后, 本系列将向学生们展示如何制定一个组织计划, 创造一个非常先进的环境场景, 包括建筑和人物。
您将学习:
我们开始安装搅拌器和制作一些简单的对象。我们与搅拌器的界面取得联系, 我将在本课程中显示最常用的按钮。
我们继续做栅栏, 并添加一个简单的木材纹理。您将获得与 uv 图像编辑器的联系, 并学习如何在您的模型上应用纹理。然后我将讲解材料编辑器, 并展示节点的工作方式。您将学习如何制作一个简单的着色器组合, 以增加篱笆上的青苔。我也会显示一些其他着色器, 如透明和半透明。
经过这些教训, 我们从建筑过程开始, 首先做一个简单的建筑, 但在取得一些进展后, 我们将开始创造更先进的建筑, 包括装饰品。
建成后, 我们从大自然的部分开始, 我将解释如何使草, 花卉, 杂草, 岩石和树木。我们将用 "丛林 3d" 来生成树木。在自然部分之后, 我们将做一个风景场景, 并添加所有的对象, 包括一个沙子路径与水水坑。
在大自然章节之后, 我们将专注于大气和灯光, 使用点和太阳灯做灯光设置。我们还将使用环境图来照亮场景。最后我们将使用一些大气雾, 在场景中产生薄雾。
然后是时候创建最后的场景, 我们从头开始, 使用场景地图作为参考, 并作出粗糙的设置。从这一点上, 我们构建了场景, 面对环境建模所带来的所有挑战。最后, 我们进行最终的审查, 最后敲定现场。