Duration 3h 10m Project Files Included MP4
Game Weapon Concept Fundamentals
Info:
To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you’ll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you’ll learn how to create a complete detailed concept design package. By the end of this course, you’ll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.
持续时间 3h 10m 项目文件包括
游戏武器概念基础
信息:
要成为游戏行业中的概念艺术家, 您需要在工作流程中具有适应性和敏捷性, 以跟上视频游戏开发的设计需求的变化。在这门课程中, 游戏武器概念的基本原理, 你将以现代设计技术的速度提高, 并将 zbrush 融入你的概念工作流程中。首先, 您将学习如何创建一个真正独特的武器风格, 成功地将2不同的项目组合成1的衔接设计。接下来, 您将被介绍为概念艺术家的 zbrush, 并学习如何在软件中雕刻 hardsurface 设计。最后, 您将学习如何创建完整的详细概念设计软件包。在本课程结束时, 您将了解如何创建一个幻想武器概念包, 为现代游戏开发准备就绪。软件要求: adobe ps 和 zbrush。