CG数据库 >> Rohan Dalvi – Hard Surface Modeling in Houdini Part 4

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Duration 2h Project Files Included MP4

Title: Rohan Dalvi – Hard Surface Modeling in Houdini Part 4

Info:

This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.

This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

Content Details – 7 Video Chapters (with Audio)

lesson plan

modeling the base armour

starting with the environment. Building the cable box.

modeling the platform

building and simulating the cables

adding the top lighting structure

modeling a chair and a computer

exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)

工期2h 项目文件包括

标题: 达尔维-霍迪尼的坚硬表面建模4部分

信息:

这一培训涵盖了建立一个高度详尽的科幻电源模块的过程, 它的周围环境完全从胡迪尼。为了塑造这个场景, 我们将使用聚建模、nurbs、vdb 和一点点 vop 的组合。

这一培训还将有助于突出在构建复杂的模型和环境时具有程序系统的优点。最后一章将通过使用主体导出场景, 看看如何在辛烷值的独立场景渲染。

内容详细信息–7视频章节 (带有音频)

教案

基础装甲建模

从环境开始。建立电缆箱。

建模平台

建立和模拟电缆

添加顶部照明结构

对椅子和计算机建模

出口和渲染的辛烷值独立。(章节将在几个星期内更新。