CG数据库 >> 3DMotive – Character Design in Photoshop Volume 1

3DMotive – Character Design in Photoshop Volume 1的图片1

Duration 1h 4m Project Files Included MP4

Title: 3DMotive – Character Design in Photoshop Volume 1

Info:

In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.

持续时间 1h 4m 项目文件包括

标题: 3DMotive –在 photoshop 中的字符设计1卷

信息:

在 photoshop 中的字符设计, 我们将涵盖一个字符的设计阶段的视频游戏生产和可转让的其他媒体, 从第一个构想完全渲染的飞溅或关键艺术为促销目的。学生们将学习如何最初的缩略图设计之前, 然后把它的粗糙和最后定稿前/背部字符旋转, 包括这个字符的服装和设备。进一步探索这个性格的背景故事和性格也会导致几个设计表。这些包括表达式表, 被动行动姿态表和行动姿势表。学生们还将进一步钻研这个角色的游戏中的服装和设备的发展, 甚至被引入来制作基本的缩略图或关键帧, 以探讨这个角色如何在游戏或作战过程中移动。最后, 学生将被引入一个简单的, 循序渐进的方法, 将把他们从缩略图阶段, 完成, 抛光和全彩渲染他们的性格。这最后的音量涵盖一切从钉牢一个坚实的姿势, 动态组成, 颜色选择和准备的图像要绘。一系列的灯光和阴影的通行证, 后跟详细的波兰和特效步骤将完成插图。在完成这个系列之后, 学生将深入了解为视频游戏或其他媒体设计单个字符所需的内容。