Duration Project Files Included MP4
Title: Udemy – Coding in Unity Procedural Mesh Generation
Info:
Learn to procedurally create meshes, from 2D/3D shapes to fractal landscapes.
Learn how to procedurally generate meshes in Unity 5.6 and above. We start with simple shapes and work our way up to complex, fractal landscapes.
Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.
Learn about the different properties of a mesh.
Create two and three dimensional shapes.
Calculate UVs, normals, tangents and vertex colours.
Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.
A powerful tool for making games.
In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation.
By the end of this course, you’ll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.
I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.
I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.
For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course.
工期项目文件包括 MP4
标题: Udemy-统一编码: 程序网格生成
信息:
学习程序化地创建网格, 从2维/3 维形状到分形景观。
了解如何在程序中生成5.6 和以上的统一网格。我们从简单的形状开始, 到复杂的, 分形的风景。
学习, 理解和掌握这中间的统一课程的程序生成。
了解网格的不同属性。
创建两个和三维形状。
计算乌布苏、法线、切线和顶点颜色。
了解如何使用柏林和分形噪声产生2D 地形和3D 景观。
制作游戏的有力工具。
在本课程中, 您将学习从程序上生成从几何对象到世界上随机生成的地形的网格。许多流行的游戏使用某种形式的程序生成, 从 minecraft 到矮堡垒。网格生成只是程序生成的一个方面, 它包含了纹理生成、对象放置甚至故事生成等主题。
在本课程结束时, 您将能够产生独特的和令人印象深刻的景观从代码准备使用在您的游戏。源代码包括帮助您的方式。
我设计的这门课程很容易理解中级水平的程序员和用户的团结, 没有以前的网格生成的经验。
我提出了越来越多的困难的例子, 旨在帮助您准确理解网格生成是如何完成的, 并引导您完成它背后的理论, 以便您能够对创建自己的网格充满信心。
要获得额外的支持, 您可以在 q 和 a 部分中提出问题, 并且我提供了完整的代码示例供每个部分下载。完成课程后, 您将收到结业证书。