CG数据库 >> The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer

The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer的图片1

Duration 9h 48m Project Files Included MKV

Title: The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer

Info:

In this in-depth tutorial Paul Liaw shares his industry proven techniques for the creation of digital clothing with Marvelous Designer. It is a common misconception that there is only one best program or technique for making clothing. In this course, Paul explains how to make clothes with Marvelous Designer while demonstrating how to push it to the next level with Maya and ZBrush. He starts by teaching the fundamentals of Marvelous for new users, showing how to manipulate fabric and the core functions of Marvelous, before showing how to make a ‘sloper’ (generic fitting shirt/pants). He then demonstrates how to alter the sloper into custom garments. The next phase of the course dives into pushing the fabric through the pipeline. He shares his expertise on how to move between Marvelous Designer, Maya and ZBrush, while cherry picking the strengths of each program to achieve the best looking and most production friendly results. Production topics include: best practices for making common garments, how to achieve perfect animatable topology, how to precisely control cloth and fine detail in ZBrush and how to make an asset flexible enough to appease the demands of a director, FXTD or texture painter all at once. Paul answers all these questions and more, and reveals many never-before published tricks and secrets.

工期 9h 48m 项目文件包括 mkv

标题: gnomon 车间-布建流水线与奇妙设计师

信息:

在这个 in-depth 的教程保罗 Liaw 分享他的行业被证明的技术创造的数字服装与奇妙的设计师。这是一个普遍的误解, 只有一个最好的方案或技术, 以制衣。在这个过程中, 保罗解释如何使服装与奇妙的设计师, 同时演示如何把它推向下一阶段与玛雅和 zbrush。他开始教新用户奇妙的基础知识, 展示如何操纵面料和奇妙的核心功能, 然后再展示如何制作 "斯洛" (一般的合身衬衫/裤子)。然后, 他示范如何改变斯洛成定制服装。下一阶段的课程潜水到推动面料通过管道。他分享他的专长, 如何在奇妙的设计师, 玛雅和 zbrush 之间的移动, 而樱桃采摘每个项目的优势, 以达到最佳的前瞻性和最生产友好的结果。生产主题包括: 制作普通服装的最佳实践, 如何实现完美的动画拓扑, 如何在 zbrush 中精确地控制布料和精细细节, 以及如何使资产具有足够的灵活性以满足导演、FXTD 或纹理画家的要求。保罗回答所有这些问题和更多, 并揭示了许多从未出版的技巧和秘密。