CG数据库 >> 3DMotive – Character Design in Photoshop Volume 3

3DMotive – Character Design in Photoshop Volume 3的图片1

Duration 7 Chapters Project Files Included MP4

Title: 3DMotive – Character Design in Photoshop Volume 3

Info:

In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.

工期7章项目文件包括 MP4

标题: 3DMotive-字符设计在 photoshop 卷3

信息:

在 photoshop 中的字符设计中, 我们将涵盖一个字符的设计阶段, 这意味着一个视频游戏制作和可转移到其他媒体, 从第一个概念完全渲染飞溅或关键艺术的推广目的。学生将学习如何在最初的缩略图之前, 把它的一个粗略, 然后定稿前/后字符轮换, 包括这个角色的服装和设备。进一步探索这个角色的背景和个性也将导致几个设计表。这些包括一个表达表, 被动行动姿势表和行动姿势表。学生还将进一步钻研这个角色的游戏中的服装和设备的开发, 甚至被引入到制作基本的缩略图或关键帧, 以探索如何在游戏或战斗中这个角色可能移动。最后, 学生将被介绍到一个简单的, 一步一步的方法, 将他们从缩略图阶段到一个完成, 抛光和完整的色彩渲染他们的性格。这最后的体积涵盖了所有的东西, 从固定的姿势, 动态的构图, 颜色的选择, 并准备要绘制的图像。一系列的照明和阴影通行证, 其次是详细的抛光和特效步骤将完成插图。在完成这个系列, 学生将有一个 in-depth 瞥见到什么它需要设计一个单一字符为电子游戏或其他媒介。