lynda - 3ds Max Substance to V-Ray
Size: 1.47 GB | Duration: 1h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter.
Topics include:
* What are substances and why should we use them?
* Choosing your substance workflow mode
* Using Bitmap2Material inside 3ds Max
* Loading the Bitmap2Material node into 3ds Max
* Building your material
* Working with substances from Substance Designer
* Working with maps from Substance Designer
* Exporting the map types
* Exporting maps from Substance Painter
琳-3ds 最大: 物质到 v 射线
面积: 1.47 gb |持续时间: 1h 56m |视频: mp4 1280x720 15fps |音频: aac 48KHz 2ch
体裁: 电子教学 |水平: 中级 |语言: 英语
了解如何利用 3ds max 中的 v 射线 Allegorithmic substance-based 工具集。在本课程中, 探讨在使用 3ds max 和 v 射线的物质设计者、物质画家和 Bitmap2Material 应用程序时可用的各种工作流要求和选项。布莱恩. 布拉德利解释了什么是 substance-based 工具, 以及如何使用3ds 最大的应用程序。他还展示了如何从摄影资产中创建材料, 如何使用物质和物质设计师的地图, 以及如何从物质画家那里导出地图。
主题包括:
* 什么是物质, 为什么要使用它们?
* 选择您的物质工作流程模式
* 使用 Bitmap2Material 内3ds 最大
* 将 Bitmap2Material 节点加载到3ds 最大
* 建筑材料
* 使用物质设计师的物质
* 使用实体设计器中的映射
* 导出映射类型
* 从物质画家那里导出地图